Assertion failed: !bIsChangingText [File:C:\SVN_Ark\Engine\Source\Runtime\Slate\Private\Widgets\Input\SEditableText.cpp] [Line: 600] / Y* w G( `6 S" m3 y; m- P' Y
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VERSION: 254.944
, @# P# X9 x3 e3 P0 o3 cKERNELBASE.dll!UnknownFunction (0x00007ffb907a7788) + 0 bytes [UnknownFile:0]
3 L/ Q+ ? U4 vShooterGame.exe!FOutputDevice:ogf__VA() (0x00007ff7da85f9d8) + 159 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:145]
* \' j& J- S2 k: H% _ShooterGame.exe!FDebug::AssertFailed() (0x00007ff7da85ff75) + 178 bytes [c:\svn_ark\engine\source\runtime\core\private\misc\outputdevice.cpp:220]- C& V3 F! i9 n& z( _! ~7 `
ShooterGame.exe!SEditableText::StartChangingText() (0x00007ff7daaba304) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:604]
5 q3 L' z: [6 C9 X$ P. N( h1 P+ W4 fShooterGame.exe!FTextEditHelper::OnKeyChar() (0x00007ff7daa99fae) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\text\textedithelper.cpp:79]6 @ M- k4 j" H( q/ K% [0 T; @( v
ShooterGame.exe!SEditableText::OnKeyChar() (0x00007ff7daabf6af) + 134 bytes [c:\svn_ark\engine\source\runtime\slate\private\widgets\input\seditabletext.cpp:1681]
u: c- C9 \2 z) JShooterGame.exe!FSlateApplication:rocessKeyCharEvent() (0x00007ff7daa0b6e3) + 20 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3104]
* W+ e5 c3 u: U% M4 S4 q) @* C# HShooterGame.exe!FSlateApplication::OnKeyChar() (0x00007ff7daa0b451) + 0 bytes [c:\svn_ark\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3076]. y5 i: `3 P+ Q# ?/ ?
ShooterGame.exe!FWindowsApplication:rocessDeferredMessage() (0x00007ff7da88c73e) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1122]
# o( Q5 f* l3 t4 {0 P0 XShooterGame.exe!FWindowsApplication:eferMessage() (0x00007ff7da88d6f1) + 74 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1637]
# w* T* M) _ |ShooterGame.exe!FWindowsApplication:rocessMessage() (0x00007ff7da88ac93) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:1043]
! `9 u: [4 ?- p& AShooterGame.exe!FWindowsApplication::AppWndProc() (0x00007ff7da88a137) + 0 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsapplication.cpp:599]
( @. h; S3 F: fUSER32.dll!UnknownFunction (0x00007ffb91221c24) + 0 bytes [UnknownFile:0]
/ r. S) K0 @& c0 `- u, K; `USER32.dll!UnknownFunction (0x00007ffb9122156c) + 0 bytes [UnknownFile:0]( s6 @4 V/ @; I
ShooterGame.exe!FWindowsPlatformMisc:umpMessages() (0x00007ff7da89ac06) + 41 bytes [c:\svn_ark\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:785]. C3 V. |( J6 ~: L8 z2 P" ]8 d" z
ShooterGame.exe!FEngineLoop::Tick() (0x00007ff7d9dfc6cb) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launchengineloop.cpp:2397]
# G2 d' f7 W* F3 z* X7 }% SShooterGame.exe!GuardedMain() (0x00007ff7d9df6c3c) + 0 bytes [c:\svn_ark\engine\source\runtime\launch\private\launch.cpp:140]
- N6 C( y* U4 A" q( @$ @' e7 jShooterGame.exe!GuardedMainWrapper() (0x00007ff7d9dfdc5a) + 5 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:125]
% I6 T/ g5 o/ z4 d$ S: `ShooterGame.exe!WinMain() (0x00007ff7d9dfdd88) + 8 bytes [c:\svn_ark\engine\source\runtime\launch\private\windows\launchwindows.cpp:209]
/ k3 M; F0 j* [1 p" F! IShooterGame.exe!__tmainCRTStartup() (0x00007ff7dc2572e1) + 21 bytes [f:\dd\vctools\crt\crtw32\dllstuff\crtexe.c:618] ^! L. M8 I, ~( Z' V
KERNEL32.DLL!UnknownFunction (0x00007ffb92908364) + 0 bytes [UnknownFile:0]8 S# H& r* W6 o% |+ ]
ntdll.dll!UnknownFunction (0x00007ffb939070d1) + 0 bytes [UnknownFile:0]
$ `% j$ o/ N4 Q; V. T) }ntdll.dll!UnknownFunction (0x00007ffb939070d1) + 0 bytes [UnknownFile:0]# g. Z9 L$ H% d% ?
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